Desktop Development
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Desktop Development

Desktop development services.

Desktop applications for Windows, macOS and Linux, most often built with Electron so they stay in step with your web product. They handle the work that only a desktop application can, including local files, hardware and offline use.

01 · Our desktop development expertise

Software that has to live on the machine, and the parts of it that are hard to get right.

  • Custom desktop applications

    Heavy files, hardware, offline work, long-running tasks, or a workflow that a browser tab cannot hold. We build these applications for the people who use them all day, on the operating systems they actually run.

  • Web and desktop, in step

    The same TypeScript and React that runs your web product, packaged with Electron for Windows, macOS and Linux, so a feature built once ships everywhere and the two products never drift apart.

  • Local data and offline work

    Data is stored on the machine, changes are queued without a connection, and sync with conflict handling runs when the connection returns.

  • Files, hardware and the system

    Large local files, scanners and other devices, the file system and the operating system’s own dialogs and notifications, reached through Electron’s native layer without slowing the interface.

  • Installers and releases

    Installers for the three platforms as part of every release, built and tested in the same pipeline as the rest of the product.

02 · How we build desktop apps

On the machine, in step with the web.

Electron lets a desktop application share its code and its design with the web product, so a feature built once ships everywhere, and the desktop gets the same tooling, testing and release practices as the web.

Engineers work with AI coding assistants every day, automated tests and CI run on every change, a second engineer reviews the ones that carry risk, and the application is run on each operating system before it ships.

Engineering standards

The same rules on every project, whatever its size.

  • Typed by default

    Most of what we build is TypeScript, front end, back end and mobile, so a whole class of mistakes is caught before users see it and the next engineer can read the codebase. Where a product calls for another language, the same discipline comes with it.

  • Review where it counts

    Types, tests and CI check every change on their own. A second engineer reviews the changes where a mistake would be expensive, in architecture, data, security and payments, whether a person or an AI wrote them.

  • Automated tests and CI

    Tests run on every change in a pipeline that blocks what fails. Nothing reaches production by hand.

  • Staged environments and safe deploys

    Separate development, staging and production environments, and deployments that do not take the product down.

  • Security as routine

    Nothing waits for a security phase at the end. Dependencies are kept current, secrets stay out of the code, access is granted on a need-to-have basis, and every project is checked against the OWASP list.

  • Performance, measured

    The screens and endpoints that matter get a target they have to meet, and we profile and test against it before a release rather than guess.

  • Monitoring before launch

    Error tracking and uptime monitoring in place before the first user arrives, with AI-assisted triage after.

  • Documented and handed over

    Decisions written down as they are made, instructions for running the product, and a clean handover if your own team takes over.

How you follow the build

Work runs in two-week sprints, and each one ends with a demo of working software. The backlog and the progress sit on a shared board you can open at any time, and the team is available to talk, review and decide throughout the sprint, not only at the demo.

Every change goes through automated tests and CI before it reaches staging, the ones that carry risk through a second engineer as well, and nothing reaches production by hand. When something breaks after launch, monitoring tells us before your users do.

03 · From idea to installer

Five steps, from the first conversation to the first install.

  1. Discover

    Days

    A first version worth building, and why it belongs on the machine.

    We establish what the application has to do, who uses it all day, and why it belongs on the machine rather than in a browser tab.

  2. Prototype

    Days

    A prototype the people who will use it every day have responded to.

    A working prototype is ready in days, so the people who will use the application every day can respond before anything is built.

  3. Build

    Release by release

    Builds to install and review, with a demo at each step.

    Most often we build in TypeScript and React inside Electron, sharing code with the web product where there is one. Engineers use AI coding tools every day, and a second engineer reviews the changes that carry risk.

    Most often

    • Electron
    • TypeScript
    • React
  4. Test on each system

    Before each release

    An application run on Windows, macOS and Linux before it ships.

    Automated tests and CI run on every change, and the application is run on Windows, macOS and Linux before it ships.

  5. Release

    Days

    Installers for the three platforms, with monitoring in place.

    We produce installers for the three platforms, with monitoring and error tracking in place before the first install.

04 · What we build with

The stack is chosen for each application.

These are the technologies we work with most.

  • Desktop

    Electron, with TypeScript and React inside, for Windows, macOS and Linux.

  • Backend

    Node.js on the server, with PostgreSQL first and MongoDB, Neo4j or Redis when the data has a different shape.

  • Cloud

    AWS first, Cloudflare where it fits, and a plain server when that is the right size, with Docker-based deployments, separate development, staging and production environments, and CI/CD on every change.

05 · Related work

A desktop app beside a web platform.

See our work

They are excellent in every way. We required complete re-engineering, re-design and redevelopment of our software platform and product including cloud and web deployment and ongoing management of the platform.

Chuck StormonFounder, RushteraRushtera

06 · Frequently asked questions

What teams ask about the desktop.

Why Electron?

Electron ships to Windows, macOS and Linux in the same TypeScript and React that runs the web product, with the web’s tooling, testing and release practices behind it. For most products that share of code and design is worth more than the last percent of native polish. When it is not, we say so.

What is a desktop application good for that a web app is not?

Desktop applications suit heavy local files, hardware such as scanners and lab instruments, long-running work that should not stop when a tab closes, and workflows people run all day where a window of their own serves better than a browser tab. We build those, and advise you when a web application would serve the same need with less to install.

Can the desktop app share code with our web app?

Yes, and that is usually the point. The interface, the business logic and the API calls can be the same code, packaged for the desktop with Electron.

Does it work offline?

It does when it needs to. Data is stored locally, changes are queued without a connection, and sync runs when the connection returns, with the conflict handling that sync requires. Which parts must work offline is a decision we make with you early, because it shapes the data model.

Are Electron apps slow?

They can be when built carelessly. Built with care, they are fast enough for the tools people use all day. We keep the heavy work off the interface, profiles the parts that matter against targets a release has to meet, and tests on real machines on each operating system.

Do you handle installers and releases?

Yes. Installers for Windows, macOS and Linux are part of the release, and every release goes through the same automated tests and CI as any other change we ship.

How is desktop development priced?

A first version is usually a fixed-price project with an agreed scope, an agreed price and a launch date. Ongoing work runs on time and materials billed monthly, and a retainer covers fixes and improvements after launch. We quote after a short call about what the application has to do.

The application your users install.

Tell us what it has to do and which machines it has to run on, and we will tell you what it would take.

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